

Muscular Augments move speed bonus off Creep increased from 0.79 to 0.98.

This should help them get into a fight more easily. Increased distance target can move before Ultralisk's attack is canceled from 1 to 1.25 (Range to begin the attack is unchanged).ĭeveloper Comment: Ultralisks often get stuck against the Zerg's own units due to their large size and slower movement speed than other Zerg melee units.After casting Abduct the Viper can not move or use abilities for 0.57 seconds.ĭeveloper Comment: Prevents the Viper from being able to simultaneously abduct 2 units, as well as makes the Viper more vulnerable to being killed after abducting.The Creep spread rate is increased to allow for more consistent wall-offs as well as help with early game defense. Sight range increased from 10,11 and 12 to 12.ĭeveloper Comment: Increases the vision to match the Creep spread radius similar to the Creep Tumor sight change.Does not affect Creep spread from Creep Tumors). Creep spread interval decreased from 0.3 to 0.25 (Increases the rate of Creep spread from these structures by 20%.Slightly reduces the amount of Creep Spread in the early game from the Zerg player, especially in situations with multiple Creep Tumors in a small area, or builds without units such as Hellions to delay the Creep. Cooldown increased from 10.71 to 13.57 seconds.ĭeveloper Comment: Clarifies where the vision provided reaches for the Zerg, as the sight range now matches the creep spread created by the tumor.No longer need to wait for full deceleration before beginning to attack.ĭeveloper Comment: Because of workers' slow deceleration as a result of their mining behavior, they felt very unresponsive when ordered to attack nearby units.We want to thank all of them for all their efforts on this update. These changes were curated by our very own StarCraft II community which consisted of pro players, content creators, tournament organizers and modders. Patch 5.0.11 has arrived, featuring a wide range of balance, quality of life changes and bug fixes.
